The Forge Calls
Welcome, weary traveler, to LootRNG.
Do you have a name, or should fate determine it for you?
Player Name
Lifetime Forge Types
Every Forge roll counts, including weapons you salvage. Quest and boss grants are not included.
Combat Force Ratios
Slash beats Pierce, Pierce beats Smash, Smash beats Slash. Same stance is even.
Super effective: +10% Force and +15 flat. Not very effective: −10% Force. Same stance: no bonus.
Equipped Affix Totals & Effects
High Tier (Combat & Meta)
Low Tier
Other (Misc)
Mechanics
Rules and systems.
Codex
ⓘ Loadout & Stash
Equip 3 weapons for Clash, within your weight cap (Bolster raises it). Stash starts at 10 slots, up to 20. Lock favorites so Salvage All skips them.
ⓘ Forge
Rolls are free. Equipped Luck and Quality boost odds. Twinned can dual-forge. Optional Auto-Salvage Commons salvages pending Commons and re-rolls; every 50 Common salvages grants Determination (6 rolls, +50% luck and quality). Rare+ affixes power Clash. Origins: forged, quest, or boss.
ⓘ Ledger
Spend Entropy to upgrade stats (⇪) and unlock stash. Reroll an affix; the next reroll of that line costs 3×. Lightweight discounts Ledger costs.
ⓘ Clash
Slash > Pierce > Smash > Slash. Advantage: +10% Force and +15 flat; same stance is even. Best of 3; boss every 5th streak win (Best of 5, two temp cards). CPU and async PvP, RNGelo, shield or paid continue. Leave or refresh is a loss unless a shield is held.
ⓘ Quests
Turn in matching stash items (never loadout) for Entropy or a weapon/relic. One Clash quest is always up. Reroll on a cooldown.
ⓘ Home & Boards
Home holds inventory, stats, this page, and Clash history. Boards rank weapons, loadouts, quests, and RNGelo.
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