Changelog
v0.5.0-alpha: Forge Byproducts and Quest Boons
October 3, 2026
LootRNG's Forge now drops byproducts, quests arrive sealed and give boons, and mail can carry gifts. Clash adds Buy Back for streaks.
Title screen
- Your Online save shows its name, Power, and loadout.
- Delete Online Save is on the title screen. It asks before erasing anything.
- Bulletins from @RNGsheezy can appear under the save panel, with links.
- The first Online play asks you to accept the Terms of Service and Privacy Policy. Existing saves are not asked.
Menu
- Exit to Title saves and takes you back to the title screen.
- The Menu has a Changelog window with recent patch notes.
- Emoji and symbols across the game are now pixel glyphs.
- Mechanics on Home is a paged manual covering the Forge, Clash, the Ledger, and Quests.
Forge
- Some rolls now give a byproduct instead of a weapon: Forge Dust, Forge Scale, Forge Slag, Broken weapons, or Entropium Scrap.
- Forge Dust fills Determination. Every 50 grants 6 Determined rolls at +50% rarity and quality, plus 2 Forge tiers.
- Forge Scale gives 1 to 3 charges of full affix quality. Forge Slag gives 1 to 5 charges that add 1 or 2 Forge tiers.
- Repair Broken weapons at the Ledger into an Epic or Legendary. Entropium Scrap raises a weapon's letter grade.
- Every 50% of combined Luck and Quality adds a Forge tier. Each tier above 1 widens new affix rolls by 15% and adds 25% to salvage.
- Weapons show a letter grade from D to S for how close their rolls are to the best possible.
- Auto-Salvage unlocks one rarity at a time: 250, 2,500, 25,000, and 250,000 Entropy.
- Auto-Forge (5,000 Entropy) rolls for you. Restless Hammer (50,000 Entropy) keeps it rolling while you are on other tabs.
Entropic items
- Entropic items pay their Power as Entropy every pulse, equipped or in the stash. Quality Entropic items pay 1.5 times as much.
- The pulse starts at 60 seconds. Each equipped Entropic cuts 15 seconds (20 if quality), down to 5. It pauses while the game is in the background.
- Each Boss tier you clear adds 2.5% to salvage Entropy, up to +50%.
Quests
- You now hold one Loot quest and one Clash quest at a time.
- New quests arrive sealed. Identify one to reveal it. Progress counts once it is open.
- Each quest has a tier from D to S. Higher tiers ask for more and pay more.
- Nothing is turned in anymore. Your weapons stay yours.
- Rewards include Forge Dust, Entropium Scrap at tier A and up, and at tier B and up an Epic or Legendary weapon one tier above your best Boss.
- Quests can also grant boons: Forge boons, Entropic boons, and Clash boons for CPU matches.
- Each slot can be rerolled once every 5 minutes.
Clash and Ledger
- Buy Back: after a CPU loss, pay Entropy to jump to the Boss fight 3 tiers below your best.
- Nimble is a new affix on Rare and up. On the Ledger it discounts upgrades, up to 90% off.
- Rerolling the same affix line again now costs 1.5 times as much each time (was three times).
Mail and profile
- Mail from @RNGsheezy arrives on Home. Letters can carry Entropy and weapons. Claiming weapons needs free stash slots.
- Eight avatar recolors unlock as your best Boss tier and Forge tier climb, from Bronzed at Forge tier 3 to Celestial at Boss tier 15.
- An Online save plays in one tab at a time. Other tabs offer a Play Here button.
v0.3.0-alpha: Quest Weapons, a New Start, and UI
September 7, 2026
Quests can pay a weapon instead of Entropy. Payouts are up. New accounts skip the old name modal and tour. Tabs and Home chrome use pixel icons.
Quests
- You now have three quest slots: two Forge, one Clash.
- Forge quests no longer ask for Common, aside from the scripted starter. You turn in at most two items.
- Uncommon Forge quests are a simple rarity hand-in. Rare can also ask for a weapon type. Epic and Legendary ask for a type or a high affix, not a generic rarity dump.
- The Clash slot tracks finishing matches, winning matches, or hitting a win streak. The count scales with rarity.
- When a quest appears it is a coin flip between Entropy and a weapon. The card shows which one you will get.
- A weapon reward matches the quest rarity. About 1 in 20 pays one rarity higher. If a Legendary hits that roll, you get a Boss relic instead.
- Quest weapons use their own origin badges, same family as Boss and Forge drops.
- Forge quests use deposit tiles on the card. You pick unlocked stash items. Equipped loadout does not count. Clash quests use a progress bar.
- Reroll is per card and takes 5 minutes. Deposits go back to stash first. If stash is full, reroll waits.
- Turning in a weapon quest needs a free stash slot.
- The Quests tab icon glows when something is ready to turn in.
- Best Quest in the footer tracks your highest Entropy payout and your highest-power item reward as two separate numbers.
Entropy
- Non-starter quest Entropy is rolled in a range per rarity, about twice the old averages. Type and affix quests sit in a higher band than a plain rarity hand-in. Clash quests have their own band (Uncommon about 147 to 221, up through Legendary about 1656 to 2484).
- Starter quests stay fixed: 360, 250, and 100 Entropy. The scrap starter stays at 50.
- Quests already sitting in your slots keep their current pay until you turn them in or reroll.
- Clash win Entropy is up. A normal win pays 105 (was 35). A Boss win pays 150 (was 50). Extra streak wins add 20% each, down from 25%, on top of that higher base.
New accounts
- First Play no longer opens a name modal or a Discord prompt. You get a random name and avatar.
- New accounts start with two Commons and one Uncommon equipped, plus three starter quests.
- Your first three CPU Clashes are a tutorial. The enemy plays Commons, you win, and RNGelo does not move.
- Your first Ledger upgrade and first affix reroll are free.
- You can reroll your name on Home once a week.
Splash and help
- If you already have a save, the splash shows your name, badge, loadout icons, and equipped power before Play. Discord login no longer skips that screen.
- The first time you open the game, a welcome tip greets you by name. Each tab can show a mechanics tip on first visit. Existing accounts do not auto-play those per-tab tips.
- Mechanics has a Replay tab tips button if you want the full set again.
UI
- Sidebar tabs, the mobile bar, Home sub-nav, and Loadout / Stash headings use pixel icons from the Raven Fantasy Icons pack. During a Boss fight the Clash tab uses the boss icon.
- Home footer History is now Clashes. The subpage heading is Recent Clash History.
- Credits now list UI icons under Clockwork Raven, same pack as the weapon icons.
Boards and Discord
- Admin notes can show up in the recent-feed ticker in gold, mixed in with loot lines.
- On Discord, Epic and Legendary loot, Clash, and Quest posts are batched every 30 minutes.
v0.2.0-alpha: Rolled Card Art and Inspect
September 5, 2026
- Each weapon now rolls its own card plate and icon, so two items of the same rarity can look different.
- Click a card to inspect it. In Clash, inspect still lets you play that weapon.
- Force ticks are slower, and the result screen no longer washes the board in a dark overlay.
- Card plates use new tiled textures. Credits now include Backgrounds and Textures by Morain-dev.
v0.1.0-alpha: Clash Arena, Boss Fights, and Pixel Weapons
September 5, 2026
- Clash arena has a new layout, strike particles, and sounds for close rolls and sudden death.
- The CPU looks at its hand before it locks in. If only one card is left it just plays that card.
- Every fifth win on a streak is a Boss fight, best of five. Extra borrowed weapons land in your hand. After the fight you can spend Entropy to keep one.
- A loadout over the weight cap cannot start a Clash.
- You can buy a streak Shield before a match, or pay Entropy to continue after a loss.
- On the Ledger you can reroll one affix for Entropy. Rerolling the same line again costs three times as much.
- Weapon icons are new pixel art. The rarity glow follows the shape of each item.